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When subdued, you can run past the Seeker spawn, into the next alcove.
Puzzle rooms may contain key doors, but on free worlds members' puzzles will not. Though there is no official solution (there are different puzzles) the best tactic to use is to eye yourself on an obstacle or pad, and then angle each way. Clicking on the eight squares around your player instead of on the destination will help reduce errors.
The objective of this puzzle is reach another door and/or pick a key to progress through the dungeon.
If a Seeker spawn spots you, they will respond with a message appearing over their head, and the Seeker sentinel will look your way.
You will end up right beside two guards from which you can steal keys. At this point, trying the keys and killing the final brute if the room is incomplete is likely faster than walking over glass to the final brute. Simply click one tile of glass at a time, clicking the next tile of glass when the character stops moving onto the previous one.
This room contains a 3x3 grid with 8 tiles and 1 space. To complete the puzzle, the player must move the tiles to form the picture.
You will stop if you are near an obstacle (3x3 range of the obstacle itself) or hit a tile.
If you have branches of any kind, it might be useful to light a fire to offset yourself from the corner.You must get the right key to unlock the door(s), this can be done in 2 ways. The second method is activated if the brutes are awaken (either by running over the tiles or by failing to pickpocket the brutes).The first (and recommended) method is to pickpocket the guards for the keys to unlock the doors in the room, taking care not to run over the tiles and making noise. The brutes must be killed for them to drop the key.Players with any of the Gorajan trailblazer outfit sets will not slide across the ice and can simply run to each tile.In this room, a Seeker sentinel rotates around in a circle with 4 Seeker spawn patrolling and taking large breaks at certain points.If you are spotted, you will receive damage and be teleported behind one of the stone walls.